Friday 6 September 2013

Games and participatory cultures

In recent times, there are lots of games especially with the development of those online games, the media cultures become more diversified. Playing games is a good way to relax during leisure time and many young people like playing online games for fun. “In the seven years from 2005 to 2011, the proportion of gamers who are female has increased steadily from 38% to 47%” (Chris, 2013).The development of games also conduct the entertainment industry regarding to there are lots of products designing for game consumption. Such as PSP, Wii, and those game CDs.   


Computer games still take the major part of gamers in entertainment. “Computer games have to be defined based on specific combinations of technical, social, cultural and economic characteristics” (Raessens, 2005). No matter computer games or other types of games, it forms a specific type of participatory media culture and it is diverse from other media forms such as films, television or radios. The participation is a new and essential concept in relating to computer games in media culture. Because it allows people to engage in and their activities are taking part in the participation of playing games. Comparing to other media forms, like films or television, the audiences can only see from the screen but without doing any activities. Computer games bring much fun in ways of people’s entertainment.
 
 

Currently, there are some famous and popular online computer games that attract many people to play such as World of Warcraft (WOW), StarCraft etc. These popular games not only provide the gamers entertainment but also form the new participatory media culture in shaping people’s activities. Furthermore, there are some groups are formed for those people paly the games professional and they take part in competitions. On the Internet, there are many particular game websites to allow gamers to discuss and show some techniques for those green hands how to earn high grades when playing the game. The games shape a new media culture and guides this specific culture turns trendier and bring the pluralism in developing modern media. 


Reference

Raessens,J. 2005, ‘Computer games as participatory media culture’, Handbook of Computer Game Studies, MIT Press, Cambridge, Mass,pp.378-388

Chris, M 2013, ‘Week 7 slides: games and the global culture of production’, Retrieved on September 2013.
< https://d2l.deakin.edu.au/d2l/le/content/143750/viewContent/1983769/View >
 
http://image.baidu.com/detail/index?from=1&pn=0&picture_id=4817946177&album_id=318387269&app_id=578130&user_id=809229760&column=%E5%8A%A8%E6%BC%AB&tag=%E9%AD%94%E5%85%BD%E4%B8%96%E7%95%8C&sort=1#pn3&-1&id4817946177


 

 

11 comments:

  1. Hey there, your blog topic gave me a satisfactory understanding on the impact games have in today's modernistic and individualistic society. Like you already exemplified, gaming is not just a 'boys' hobby any more, but it has become a subculture that woman are starting to participate in. the innovation of the internet has given people the opportunity to play games online, and like you discussed, enables them to discuss ways with fellow gamers to excel in the game they are playing. I would have liked to see some more personal linkages in relation to this blog topic, it would have been nice to read some of your personal experiences. However, it was a satisfactory read. well done.

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  2. Hi there, your post definitely had some great points and I liked how you talked about the recent growth in computer games popularity. It was evident that you understood the week’s topic and you researched well. I did have to reread your post a couple of times to grasp a true understanding of what you were saying due to some grammar issues. You provided some great examples of computer games in reference to your points and successfully discussed the more professional side of computer gaming. You approached the topic well and gave me further insight in the world of computer games!

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  3. Hi there, your post for this week was well researched and found that you had a good understanding and grasp on what the reading entailed. I particularly liked how you linked female gamers and provided the percentage statistics because it gave it a clear indication and complimented you post well. I agree that I, too, had to re-read a couple of things because the grammar at times was a little confusing, but nevertheless your information was very relevant to the week’s topic. Well done on the differentiation between television and gaming – thought that was very clear and easy to understand. Good work

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  4. Hi there, I enjoyed reading your post as it showed how well you understood this week's topic. I especially liked how you related gaming to not only be a for the male specie but also for females and that more females are beginning to take part in gaming. I could relate to this as I also play a few games that most guys play. Your discussion on competitions being offered to gamers is something i especially relate to as I remember fifa having competitions to give gamers the opportunity to win about $10,000 for playing and winning a specific number of games. I felt they did this to invite more people to play games. The only thing though was that I found a few grammar errors within your post which like the previous comments, I also had to go over the post a few times to understand. overall your post this week was interesting. great job!

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  5. Hey,
    I found your blog for this week was well researched and showed your good understanding of this week’s topic and recommended reading. You’ve covered a lot in your blog: the development of games; computer games as a major kind of game; games forming new participatory media culture. However, I think that the first quotation is the statistic of the increasing range of female gamers, which is not quite fit in your focus of first paragraph. It would be better to write some words about your thoughts on female gamers if you want to discuss it. Good job and enjoy blogging!!!

    Violet

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  6. Hi Yuehan,

    I found your blog post to be incredibly well researched and I can see the planning that went into forming your scholarly argument. Your use of statistics strengthens the notions of just how popular videogames and media are in today’s society. Your explanation through referencing as to why videogames are such a popular form of media highlights and informs the reader on the theory of participation and media. The added example of World of Warcraft and StarCraft are an excellent examples of how a particularly designed game can appear to mass audiences, particularly with the advent of online gaming. Thanks for the read.

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  7. Hi there! Your blog post has taught me much on the widespread scope of computer games and its participatory cultures. However, I wonder if you could explain more the specific type of participatory media you are talking about. If we think again, other media such as television (E.g. expressing opinion through twitter and hashtagging the program), radio (e.g. audience calling in, or writing to the host about their stories) have their own unique participatory elements. It would be nice if you could draw on some of your personal experience (either your own experience or your friends’ experience) to detail more on the participatory culture. Moreover, it would be better if you have proofread your work. Some sentences are rather clumsy and some words can be omitted (E.g. but without, the word but can be eliminated).

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  8. Hey! I have gathered a good understanding on the impact games have on today's society after reading your blog! Your points were important and necessary, and i enjoyed your note that gaming is no longer just a boy thing. I enjoy playing games and agree that the opportunity to play games online is exciting, as i no longer have to argue with my brothers on when its my turn on the Xbox / play station! It would have been great to hear some of your own personal experiences with gaming! Other then that well done keep up the good work!

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  9. Your post definitely gave me some insight into the world of gaming, with your research showing a list of games that are popular and exploring the notion of gaming becoming its own form of participatory culture that differs greatly from film or television. I think your post could have focused more on some specifics, such as the impact that these changes have created. What does it mean now that women are all playing video games? Does the rise in gaming detract from other forms of media or have its own influences? I felt that your post stopped before you got to the heart of your argument, but I still got a satisfactory understanding of your topic from the post. I also think you should be aware of grammar issues, as taking care of these will help to strengthen your arguments.

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  10. Thanks Yue Han for the post.

    I agree that playing computer game is really a good way to relax. Computer games are popular. Every year, different countries would introduce a wide range of computer games to the market, especially Japan and America. I like the comparison between computer games and other media forms, like television and movie. The participation is absolutely a new and essential concept in relating to computer games in media culture. For watching movies, audience could be active in terms of thinking and expressing ideas about the movies afterwards. However, they seldom participate in the production of a movie. In the computer game, the gamers are the part of the game. They can choose what would be happen next and construct the whole thing.

    Moreover, at the later part of the blog, you have mentioned that websites and forums about the playing of computer games have been derived from the games. I think they further echo the development of participatory media culture. The interactivity of the computer games can be largely enhanced by these by-products. I think the structure of the blog post is clear. And it is informative. Well done.

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  11. Hey Yue Han,

    Your inclusion of statistics to show female gamers are on the rise was particularly interesting to me. I'm not a gamer, and don't have much interest in gaming, so to know such a high number of females are is great! I always thought of it as something more for the guys, growing up my brothers were always playing soccer and footy games on playstation. I agree with your comparison between computer games and other forms of media in terms of interactivity, as the mental stimulation from gaming surely must have benefits over simply watching television.

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